With the book Tomorrow, and Tomorrow, and Tomorrow, Gabrielle Zevin brings us into the fascinating world of building video games. Zevin pulls back the curtain onto a universe that combines creativity, vulnerability and technical prowess – a universe that I realize I knew very little about. It reminded me of a board game festival I went to recently in Rennes – a festival with hundreds of game-makers and visitors coming from all over France. Another universe full of ferver and creativity and magic — one that I hardly realized existed…

The book is a fun read, the plot seems a bit contrived at times, but again, what I enjoyed the most was discovering the passion and creative process of video-game makers. And it’s also fun that a lot of the story takes place in Cambridge, MA – between MIT and Harvard, which strikes a personal chord. :)